Contract address Pending

Bitcade, a pixel arcade on Solana

01 Power on
scroll

// cabinet online

PLAY FIRST

Pixel art cabinet from Bitcade

Bitcade runs a small pixel arcade on Solana. Cabinets are drawn by hand, sessions stay short, and every ledger entry stays visible to everyone.

Browsing costs nothing and never asks you to connect. The board further down pulls public market data directly into your browser, so you watch real activity as it happens.

> insert token. keep it light._

// live board

VOLUME LEADERS

Syncing

Solana pairs taken from DexScreener boosted listings, sorted by 24 hour volume. Numbers refresh automatically and rest while this tab stays hidden.

Pairs listed—
Combined volume—
Combined liquidity—
Strongest mover—
#TokenPrice24hVolumeLiquidityCopy

// four beats

THE LOOP

  1. STEP 01

    POWER ON

    Open the page. Nothing to install, nothing to sign, nothing blocking your view.

  2. STEP 02

    READ THE BOARD

    Prices, moves, volume and liquidity arrive live. Every row carries its own address.

  3. STEP 03

    VERIFY THE SOURCE

    Contract details appear within the top slot only after the team states them. Until then it stays quiet.

  4. STEP 04

    FOLLOW THE BUILD

    Code lands in public view. Updates arrive on X as they happen. Watch each piece land.

// choose your seat

WAYS IN

SEAT A · PLAYERS Players Short sessions and pixel cabinets, made to be picked up and put down fast.
SEAT B · HOLDERS Holders Token facts get posted on this page and inside the repo as soon as they are confirmed.
SEAT C · BUILDERS Builders Read the code, file an issue, or ship a cabinet that is yours. Begin with our repo.

// level select

ROADMAP

Four stages, each opened only after the one before it holds up. Nothing below guarantees timing.

Ground rules

  • Facts get posted once they are confirmed
  • Unconfirmed items stay marked pending
  • Public code, public changes
PHASE 1

Boot

Site, brand kit, live board, public repo.

Underway
PHASE 2

Arcade floor

First playable cabinets and a shared lobby.

Planned
PHASE 3

Token layer

Contract details, distribution rules and a written whitepaper.

Pending
PHASE 4

Open cabinet

Tools so outside builders can plug in their own games.

Planned

BITCADE

PLAYER ONE, READY

NEXT ROUND LOADING